When I released the first version of this application, I had very little programming experience. I learned almost everything by myself using tutorials on the internet and mostly by trying and making mistakes.
The most complicated thing was managing the images. At the time of the first version, phones were not powerful enough to display such heavy images and most of the time the application crashed. The second major problem was to manage to retrieve the coordinates of an object to be searched regardless of the zoom level of the image. I will remember all my life the moment when it worked for the first time! What a joy!
The interviewee, Timothe, is the developer of Where is Droid. He, along with his friend Matt, who does all the designing work, "wanted to create something," and eventually made this successful app which now has 100K+ downloads on Google Play.
I don't have a lot of apps on my phone but I use a lot Keepass2Android that I synchronized with Google Drive which is really stable and helpful. And for the geeky side, I use JuiceSSH a lot to connect to my servers in SSH to make direct modifications when I don't have access to a computer.
Ten years this year! In fact, to be more precise, we released a first version that didn't work very well ten years ago because of the performance of the phones at that time.
But in the last 3 years, the phones were powerful enough to handle the weight of the big images and we brought it back online with new worlds and new features. So it evolved little by little.
I had several criteria:
- That the user can play it without needing internet (in the subway for example)
- That he is not bothered by advertising.
- That they don't need to know how to read to play (so for example young children) so the application is almost entirely made of images to click. You just have to let yourself be guided, you understand the concept very quickly. The only texts are the tutorials at the beginning which are very short.
I am far from thinking that my application is better than others of the same style. On the contrary, I find that I still have a lot of progress to make to match some.
Mine is very simple, no advanced features, no connection to a server and all the nice animations that make the application attractive. But that's also what makes it strong I think. Its simplicity.
But the big plus doesn't come from me, it comes from the designer who drew the extraordinary worlds of the game. He is the real talent and what makes the application so cool! There's also something cool that doesn't exist elsewhere: the hidden sounds and the omnipresent pop culture references.
We have just split the application into two versions for one main reason, which is to make room in version 2 to add more worlds. Each world and all the drawings and music that goes with it weighs a lot.
So the goal is to make the application evolve by adding worlds. We are also working on objects to find in all the worlds at once (because some objects have been hidden everywhere) and we are also preparing a special version for younger children.
Try it and if you have children, test it with them. Personally, I sometimes do a screen cast of the application on the TV, and my kids have fun searching on the big screen.
They also love to press the hidden sounds. And if you like it, a little comment on the Playstore would make us extremely happy. And if you share it on your social networks, we'd love it!
Our friend Droid got lost in incredible worlds. Find him ! Tons of objects and characters to find, pop-culture references, hidden sounds... You are going to love it!
A "Where's Wally?" or "Where's Waldo?" or "Hide and seek ispy" game for the whole family.
Date: December 10, 2022
Developer: Timothé Poznanski
About developer: The interviewee, Timothe, is the developer of Where is Droid. He, along with ... Read more
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