No, our team didn't have almost any experience, not just in coding, but also in making this type of game. Luckily, we had help from our more experienced colleagues, but most of the work included a lot of research and testing.
The most challenging aspect was probably making levels that wouldn't be too hard, but not too easy either, levels that will make our players want more. Our goal was to make interesting and challenging levels with beautiful and attractive graphics. After 2 years of constantly improving our gameplay, we think our players are quite satisfied.
Ana Marija, the interviewee, is the project manager at Peaksel. Peaksel is a mobile development and publishing company, located in Nis, Serbia. The company specializes in creating, publishing and marketing of mobile games and apps for Android and iOS devices. The company was founded in 2012 and today has over 40 full-time employees and a portfolio of over 700 mobile apps and games. Peaksel is a privately held, bootstrapped company, meaning it operates on its own profits without external investors up to date.
June's Journey - because I love a good mystery, not to mention the stunning art style.
Cube Escape - those riddles are the food that my brain needs. :)
Fishdom - because of its gameplay and level design.
We started working on this game 2 years ago. We published it after a year, but we are constantly trying to make it better.
We wanted our players to spend some quality time training their brains (not just killing time) while enjoying beautiful graphics.
We tried to add some new features that other similar games didn't have. For example, our hint system, which allows players to get a complete step by step explanation of every riddle in our game. Also, we added free daily reward and leaderboard so players can compete with one another. I think our big advantage is very attractive graphics and animations.
We plan to continue optimizing the game based on user feedback as we’ve been doing so far. At the moment, the game has 140 levels and we believe that’s enough for the time being. In the meantime, we’ve been working on a very similar, perhaps even better game that should be out this year as well.
We would definitely love to hear about their experience with our game: what they like, if there is something that bothers them, what they would change. Any feedback is very valuable to us because we will continue to make this game better in every way. Also, we’d ask them to follow us on social media to get the news about updates and new game releases.
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Here's the thing – Mya (you'll meet her) is locked up in a school (you'll discover why). The main objective in this hundred doors game challenge is to help her escape the room and find the exit so she can get home to her parents and her cozy bed. To unlock the door lock, you'll have to find hidden objects and solve some awesome puzzles using your device in all the ways you can possibly imagine. In order to escape school, you need to unlock more than 100 doors and escape the room. If you can't make it by yourself, we got you – hints are very helpful and you can use them any time you want!
100 DOORS GAMES 2020: ESCAPE FROM SCHOOL FEATURES:
🔑 Exciting puzzles with hidden objects and conundrums to solve
🔑 Cool mechanics: move in time and space, combine objects, play brain games
🔑 Awesome levels with cool animations
🔑 Lucky spin to get FREE HINTS
🔑 Logical tasks
🔑 Amazing graphics with special attention to details
🔑 Simple to play, complicated to beat
🔑 Different rooms - art, chemistry, music & history classrooms, library, gym, cafeteria...
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Each new level of 100 Doors Games 2020: Escape from School is a unique puzzle, and they become more complicated as you make progress.
100 Doors Games 2020: Escape from School is one of those brain-teasing, challenging room escape games you don't want to miss out on. Install now and try to unlock more than one hundred doors! 🔑
Date: April 10, 2020
Developer: Ana Marija Petkovic - Project Manager at Peaksel
About developer: Ana Marija, the interviewee, is the project manager at Peaksel. Peaksel is a ... Read more
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