I am self-taught, I started to code with the software "The games factory" (a software that does not require any traditional knowledge of coding). It allowed me to quickly realise all the ideas that I had in my mind, so I created about fifty applications, ranging from simple brick case to survival horror, through a series of skate games.
When I develop, the biggest challenge for me is to come up with an original concept for the game, with a neat gameplay, addictive and if possible free bugs!
Actually, I'm more of a console gamer, but in mobile app I have a preference for Tower Defence
It took me about 8 months to develop Oh My Gem.
When I developed this game I wanted to bring an exciting and fun experience, but also a way to spend time when dropping by at my grandma’s place, I realised that the game had a pleasant effect, almost as kneading a stress ball or as playing with a yoyo.
"Oh My Gem" is a funny mini-game with an original horizontal-bouncing gameplay, a mix between Puyo Puyo, Guitar Hero and Burrito Bison. It's easy enough to be played quickly on the go, at family diners or when you only have a few minutes.
In future updates, I would like to bring more depth to the gameplay, more features, improve the design of backgrounds and characters (ex. bosses with different looks and characteristics), but also integrate the "game center" function so that players can share their best scores online and unlock "achievements”. For now its only available on iOS devices but we plan to release it on other platforms in the futur.
Any feedback would be very appreciated to improve the game and you are free to share with your friends.
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Interview with the developper Pierre-Jean Coquet
About App: Help Moko and Punchy to protect Gem from the army of MyniMows who are trying to steal it from you. "Oh My Gem" is a funny mini-game with an original horizontal-bouncing gameplay, a mix between Puyo Puyo, Guitar Hero and Burrito Bison. It's easy enough to be played quickly on the go, at family diners or when you only have a few minutes.
Date: February 11, 2019