Emris - Interview with the developer of a fantastic app

Did you have any prior development or coding experience?

I am a veteran software engineer primarily focused on line of business development, I have published a few other little games in the past, these were more testers along this journey to produce Emris.

What was the most challenging aspect of developing mobile app?

Level design was by far the most challenging aspect of the development, it was particularly tricky to keep the levels balanced, fun and to keep the challenge up at hopefully just the right level

Name a few of your favorite apps and reason you love them.

Super Meat Boy, perfectly balanced sadistic pleasure, Super Mario Run, mobile perfection (but too easy)

How long have you been working on this app?

16 months

What need of the user did you have in mind when developing this app?

Arcade/SNES style of game difficulty, users who need their gaming sessions to get to the business end quickly without any protracted build up.

In what way do you think your app is better than similar apps on the market? Please describe in detail what innovation you think you bring and what you are proud of in your app.

Emris doesn't mess around with long pointless levels, the action ramps up fantastically during the first world and really hits that sweet spot from world 2 on-wards Whilst Emris F2P I do not harass or bother the user with AD's or IAP in the first world, the first world is entirely free to give users enough time to evaluate if this is the type of game they like The level designs in Emris ensure a degree of challenge to keep players engaged, I have spent many hours designing fantastic experiences and during the beta test programs I ran I ensured to gain as much insight from the testers as possible.

What are your future plans and expected features of the coming new versions of this app?

I am planning 3 more worlds and potentially several unlockable characters each with their own unique play styles; Emris will additionally lead onto another title (perhaps offered as DLC but most likely a new project) focusing on what happens after this adventure completes

Assuming new users of your app are reading this page. What do you want to ask them to do (contact you about X, Share the app, etc.)?

If you like Emris please rate, review and share it, if you have any suggestions or comments to make Emris better please let me know


About App: Emris is a tough as nails platformer where you play as a chubby, ginger, ball of fur with an eye for gold on your quest to save your furry friends and finally become a hero. Our ginger hero will leap from walls, over seas of saws, through dastardly dangerous dungeons and over pools of bubbling slime. Sacrificing his own well being to collect the gold and save his friends. Emris brings the old school difficulty of classic NES titles and stream lines them down to the essential no BS straight forward twitch reflex platforming. Ramping up in difficulty from hard to soul crushing Emris will drag our ginger hero though forests with cutesy critters, dungeons designed by a madman and mansions who's interior designer is clearly sadistic.

Categories: Action & Adventure

Date: May 3, 2019

Developer: Terry Gill

Website: http://bungle.co


App URL in iTunes


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